Origin Story
I remember it vividly…
The first time I picked up a NES controller and started playing Super Mario Bros, I was entranced by the glowing pixels that came to life at the press of my fingertips. The characters. The challenges to overcome. The experiences.
It was MAGICAL!!
From a young age, I knew what I wanted to do when I grew up: MAKE GAMES!
Over the years I built all sorts of little games—outdoor events, tabletop projects, card games, point-and-click adventures built in HyperCard…. Eventually I was able to dabble in scripting and some 3D applications. I was going to do this. I was going to be a game developer....
But then reality hit me in the face like the unforgiving fist of an 8-bit era Mike Tyson.
“Making games isn’t a real job!” the college counselor told me.
I knew this wasn’t true, but I also couldn’t find anyone making money, making games, in rural Idaho. The internet was in its infancy and game development companies were fewer and farther between.
I couldn't afford to move, or get the degree I thought I would need to get hired in the industry. I was becoming an "adult" now, and my dreams felt impossible to realize.
"Some day..." I promised myself….
Fast forward 15 years…
A lot changed since then. The internet became ubiquitous, indie games went mainstream, and the game industry became bigger than Hollywood.
I got married, became a family man, served time in the military, and then landed a job at a Fortune 500 company. It was a good, steady job...
...a steady... soul-sucking... job.
I wasn't getting any younger. I couldn't do it anymore. Something had to change! After a decade and a half of running with the Lemmings, I decided to pursue my childhood dream.
In between working full-time, taking college courses online, and raising a family, I taught myself how to make video games. I spent every ounce of free time I could find over the next couple of years, learning everything I could about game development and business, and working on my first real game--Guts and Glory.
Two years later…
Guts and Glory turned into an "overnight" sensation, opening doors and giving me the opportunity to pursue my dream.
After a successful Kickstarter campaign and publisher deal, I quit my day job and took a leap of faith--I began making games full-time for a living.
Striking out on my own as a self-employed, solo game developer was equal parts exciting and terrifying! I learned and grew a lot during that period, but was anxious to improve financial stability by putting more eggs in the basket.
I eagerly began working on new projects, when an even bigger opportunity came pecking at my door…