Meet Dylan Valev!
When he was but a wee boy, Dylan Valev would visit his local library and eagerly rent out every PC game he could get his hands on. Nightmare Ned, Miss Spider’s Tea Party, and Arthur games filled his young heart with joy!
Unfortunately, that all came crashing down when he tried booting up a game of Minecraft in its early days and his beloved computer turned into a smoking brick. Waaaah!
However, this was a blessing in disguise because it led Dylan to fill his hours with all sorts of other creative endeavors, like making stop-motion films with his friends, long-lasting improv story campaigns, and even day-long RTS-like LEGO wars!
Eventually, Dylan was able to get a new computer. His need to create and his passion for all things games eventually led him, somewhat impulsively, to dive into the world of game development.
“I knew making video games would be rad! But I had no experience and at the time it seemed rather silly and embarrassing to want to make video games. Especially when I didn’t know exactly what about them intrigued me so much… only that I loved this immersive, interactive experience.”
As luck would have it, Dylan landed a “pretty legit game dev program” at the Worcester Polytechnic Institute. There he met some super talented friends and together they built a respectable, innovative game called Sliptime Sleuth. This work went on to earn multiple, well-deserved awards and a booth at PAX East.
While attending WPI, Dylan completed not one, but two internships, and formed a student chapter of the IGDA. “It’s a wild tale. Lots of lore… Game of Thrones-esque politics, coups and cakes, hushed rumors of project sabotage–shit got real!” But… that’s outside the scope of this bio, so if you want all the dirty deets you’ll just have to ask him yourself.
When he’s not making games, Dylan is experimenting with VFX and shader magic, programming audio-visualizer projectors, or making computer-generated art “with their own little dark realms and stories!”
Dylan in a Nutshell
all about experimental visuals & process
if possible, always go by foot
looking to push the boundaries of interactive media
thinks cats & bats rock. birds too.
patiently waiting for the eternal worm