Michelle Hebert - March Devlog

Michelle Hebert

UI Sounds

I created some sounds to give player feedback when interacting with the User Interface in the game menus. My approach was to have the menu feel futuristic but also minimal.

A video showing the main menu as I go through some of the UI sounds.

But the really cool thing I think is this shuffling through tapes. I based the design off an old jukebox shuffling through record selections. And the tapes being inserted I based off old 8-tracks cartridges being inserted into a player. I think it adds a bit of retro feel mixing both analogue and digital sounds.

A video showing the sounds of the Flux Warbler


What do Pigeon Footsteps Sound Like?

You might have seen some past experimentation about the pigeon footsteps. I took that and made several terrain material types. While we still have some work to fully implement our footsteps into the game, we were able to put together a prototype in one of our test environments to sample each type of footstep sound. One cool technique I used was using the concrete footstep sounds, I ran those through a convolution reverb using an impulse response from a metal bowl to get those metallic sounding steps for the metal surface material.

a video showing off the pigeon footstep sounds