Bird house, trees, Construction and lots n' lots of learning!
Neelam Jani
Hello HELLO!
It’s now the end of April. What did I get done?
Well at the beginning of the month, I got to wrap up our garbage props!
They’ll definitely beautify our game with their, litter-ness I suppose!
Moving forward, I also did a LOT of testing with our trees, creating new dead variations, and tryed out the detail mask to give it that grown feel with moss along the bottoms! We also decided to start updating our trees to give that more fluffy, stylized feel!
Heres an example of our pine tree with the new look!
I reused our current trees with the current branch cards and switched them out with some dead leaf variation ones! This allows us to save more time after I rebaked our branches with less trees!
After that, I worked on our Construction physics props!
Pipes, Plywood, dirt piles, and bricks! These wil help fill out spots that are “under construction” and for other nice decorative areas!
After all this, I was tasked with fleshing out one of our bird houses!
Thank you to Grant for the amazing concept art and greybox!
With this amazing concept piece and greybox, I was super inspired and started working away! We had a great meeting this month on how we can make our stylized work pop more, so me and emma collabed and she gave me lots of great tips to have these guys look great!
I started out with sculpting the bird house, retopo and UV mapping!
After that came the fun part, baking and coloring! I talked a lot with Emma on using curvature and such to get that nice stylized edge wear:
After that, I set it all up in Unity! look it even has some smoke coming out of the chimney! Ain’t it cute!
Wish I could live in this house! It’s so cute and tiny and adorable.
Anyway, this month had been a lot of testing, cleaning and learning, and I hope to keep learning more! See you in the next devlog, there will be some more cool stuff coming soon!