Update Dialogue View
By Madison
Previously, we wanted to show dialogue within the world as a speech bubble above the speaker’s head. However, the world space dialogue was often difficult to read, and required the speaker to be on camera in order to advance the dialogue. To resolve these issues, we decided to switch to a more traditional setup found in other games.
In order to display any character the player may talk to, we create a 3D copy of that character on the UI. It took some tweaking to make sure that humans, pigeons, dogs, or even food look good on screen.